Various materials and electronics
Dimensions variable
An avatar is a digital persona, often experienced from a third-person perspective: the player controls it but simultaneously views it as if hovering a few feet behind. Avatar Machine is a wearable apparatus (including a camera on the back) that simulates the third-person gaming experience in real space, down to the spiky helmet, padded torso, and armored gloves. During tests of Avatar Machine in public locations, Owens observed that some users brought gaming behaviors to real life, taking bigger steps and swinging their arms. This mashing of boundaries between virtual and physical worlds suggests a future path for gaming technologies.