Custom software
Spore is a simulation game about building
and controlling a species from its single-cell
origins through its evolution to master
of the planet and beyond, and victory is
achieved by reaching a black hole at the
galaxy’s center and either befriending
or defeating the cyborg species that
guards it. The game is divided into five
increasingly complex phases—cell,
creature, tribal, civilization, and space—
with the outcome of one phase affecting
the conditions that face the player in
the next. In the first two phases the
player engages in a detailed process
of self-fashioning, from number of eyes
and legs to eating habits; the creature
stage, when the player most actively
designs a unique avatar and assigns
the creature its idiosyncrasies, has been
described as particularly intimate, like
getting to know a friend. In the tribal and
civilization stages the game moves away
from the individual creature to strategic
interactions—some poetic, such as
charming allies with song, some brutal,
like the crushing of rival tribes—with
other inhabitants. The space stage is the
game’s most expansive, encouraging a
free-flowing, open-ended style of play:
there are stars to explore, colonies to
build, species to abduct or annihilate.
Creation here extends to undiscovered
planetary territories, which can be
terraformed (a hypothetical process
of planetary engineering) to render them
more hospitable. Along the way, players
are given tools to custom-build creatures
and objects, which can be uploaded
for other players in a very connected
and interactive community to use.
Although the game is accessible and
technically uncomplicated, even for
the amateur gamer, the crowdsourced
creations are vivid and expressive and
the epic-scale narrative echoes that
of our own civilization and its individuals.
Spore’s broad virtual community also
provides a stage for interactive creation
and communication.