3ds Max, Photoshop, and custom software
Distributed by Sony, Japan
LittleBigPlanet, a game for PlayStation systems, revolves around control of a central character, Sackperson, in a community-generated world. The game features a set of prebuilt levels, but it is remarkably customizable: players can create and alter the world by building new objects and levels and sharing them with the LittleBigPlanet community, and the variety of encounters and tasks at each level is staggering. Although the nominal goal is locating and unlocking prize bubbles, the experience of the game expands far beyond it, and virtually no idea or task is repeated. In one user-generated level, Sackperson navigates through the human body, attacking viruses and sweeping brain cavities, and in another, solving complex math problems unlocks prizes; other levels are inspired by the graphics and stories of classic video games and movies. Collaboration with other players is encouraged; the game switches easily between single- and multiplayer modes, and some sections require teams in order to find all the prizes and earn the maximum number of points. The emphasis on user design extends to the Sackperson character, which is a blank canvas for the player to dress and accessorize and assign a gender. In LittleBigPlanet, levels become entire worlds inside a seemingly endless universe—one that essentially stretches as far as its players’ imagination and ingenuity.