Soundrop
Max Weisel (American, born 1991)
2010
Xcode software and iOS softwaredevelopment
kit
With this musical geometry game, an
app for iPhones and iPads, users create
a soundscape by drawing lines that
intercept balls dropping down the screen
at regular intervals. The balls bounce
off the lines, and the faster they bounce,
the higher the pitch they emit. Complex
and labyrinthine soundscapes emerge,
shaped by a unique blend of randomness
and intention: rhythms at first appear
regular but begin to shift as more balls
activate the space. The application
can be upgraded to increase the variety
of possible sounds through a system
of different-colored lines.
Category: Double Entendre
Tags: Interfaces / Interactions