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What is Talk to Me?
Talk to Me is an exhibition on the communication between people and objects that opened at The Museum of Modern Art on July 24th 2011. It features a wide range of objects from all over the world, from interfaces and products to diagrams, visualizations, and furniture, dreamed up by by bona-fide designers, students, scientists, all designed in the past few years or currently under development.
As you can tell, our net was cast very wide and the exhibition happened at the end of a long hunting and gathering exercise. This online journal has documented the process and progress of Talk to Me, and lives on to prolong the delight and continue the conversation.
While doing our research we used this blog as a tool to organize out findings: under the queue tab you could find projects that piqued our interest and were awaiting further research, whereas if something was tagged as checked, it had already gone successfully through the initial phase and it sat in our preliminary database, categorized by type of design. When we began organizing the exhibition and the catalogue, we classified our finds in a new way, by scale, under the who's talking? tab. This is how they remain organized today in the exhibition, catalogue and on the official website for the show, www.moma.org/talktome.
By allowing you behind the scenes of Talk to Me, we hope to shed some light on the curatorial process.
—the TTM curatorial team archive
- November 2011 (1)
- October 2011 (11)
- September 2011 (13)
- August 2011 (6)
- July 2011 (1)
- November 2010 (1)
- September 2010 (2)
- June 2010 (2)
- May 2010 (1)
- April 2010 (3)
- March 2010 (4)
categories
- Checked (3)
- Events (1)
- Just In (1)
- Uncategorized (39)
- Updates (1)
Blogroll
- 10,000 Words
- A bunch of stuff about game controllers
- app.itize.us
- Auger Loizeau
- Bobulate
- Boing Boing
- Bolt | Peters
- Brand Avenue
- Brynnafred
- Change Observer
- Core 77
- Culture
- D-Crit at SVA
- Daring Fireball
- Design Boom
- Design Droplets
- Design Observer
- Designing Devices
- dezeen
- Digital Urban
- Dynamist
- Engadget
- EXP
- Fast Company
- Gizmodo
- Good
- Google Blogoscoped
- Google Operating System
- Graphpaper
- Guerilla Innovation
- Henrik Werdelin
- Hrag Vartanian
- Information is Beautiful
- Infrastructurist
- INSIDE/OUT
- interactions magazine
- Interactive Architecture
- Interactive Institute Umea
- Interactive Multimedia Technology
- Inventing Interactive
- It's Nice That
- Kevin Kelly
- Kottke
- Layer Tennis Live
- Lifehacker
- Mashable
- Mauj
- movito
- Murketing
- Netdiver
- New York Times | Bits
- Nussbaum on Design
- O'Reilly Radar
- Pink Tentacle
- Print Blog
- PSFK
- RAPP Blog
- ReadWriteWeb
- Rhizome
- Robin Sloan
- Scobleizer
- Scripting News
- Significant Objects
- Smashing Magazine
- Speedbird
- Strange Maps
- Studio 360
- Studio Banana
- Subtraction
- Swiss Miss
- TechCrunch
- TED blog
- The Arch
- The Official Google Blog
- Thinking for a Living
- Touch Blog
- Toxel
- TUAW
- TUI Blog by Form+Zwek
- Walker Art Center | Design
- We Make Money Not Art
- WIRED | Gadget Lab
critical thinking
These thought-provoking articles look at issues of how we know, communicate and behave in our contemporary culture.
Hash| Exploring the semiology and phenomenology of ‘hashtaggery’
Warning: Your Reality is Out of Date | About ‘Mesofacts’–facts that change neither too quickly nor too slowly
Pre-modern Blogs | How new is bloggery? Some historical precedents
A Digital Native| The new mores of a culture (nearly) always online
Interactions Magazine | The April/May 2010 issue discusses design thinking
If you can’t master English, try Globish |An English “Lite” that can be understood by all
Bruce Sterling’s State-of-the-Spime address on Vimeo | Science fiction author of the cyberpunk genre
The Big Rethink: Design driven innovation | Roberto Verganti discusses the imporance of meaning
Clicking for Gold | How internet companies profit from data on the web
PowerPoint Does Rocket Science | Edward Tufte on PowerPoint and its inaccuracies
Gary Wolf | The Data Driven Life
Dispatches from Tokyo | A history of interaction design in Japan
Jonas Lowgren | Interaction Design as a Discipline
The Color of Sound | Rafael Lozano-Hemmer Paints with Sound
We Have Met the Enemy and He is PowerPoint | The Enemy Lurks in Briefings on Afghanistan
New Museum Merges Art and Tech Brains | 7 on 7 at the New Museum
Art Made at the Speed of the Internet | 7 on 7 at the New Museum
Furniture Designers are Shifting Focus | Alice Rawsthorn discusses the Milan Salone
Historic Day | Non-Latin Web Addresses go Live
Why I hate 3-D (and You Should Too) | Roger Ebert Discusses Film and Technology
Insights On Storytelling, Nowism, Indirection, And Humanizing Technology | Jonathan Harris at Pratt Institute
Hitting Rewind on the Cassette Tape | Rob Walker on the nostalgia value of old media
Is it Creepy that Amazon is Tracking Most-Highlighted Kindle Passages? | Is it Intrusive?
Technology Heirlooms | Microsoft researcher Richard Banks discusses digital inheritance
Dark Clouds (For Rent) | Criminals Control the Largest Computing Cloud
Jobs Saves? | Khoi Vinh discusses if the iPad can save publishing–design publishing, that is
What the iPad is Missing (No, it’s Not a Camera) | It’s good typography, dummy…
iPhones and Mobile Charity | Inventing Interactive discusses giving on the go via apps on the iPhone
Is James Cameron’s Blockbuster Beautiful? | Karrie Jacobs discusses Avatar
Curated Computing: What’s Next in a Post iPad World | A new era of personal computing?
Flash and Standards: The Cold War of the Web | HTML 5 vs. Flash
American Heart Association and Wii Partner | Nintendo and AHA promote a healthy lifestyle
The Gradual Disappearance of Flash Websites | Using Flash makes no sense?
Smart Things | Writing on Interaction Metaphors by Mike Kuniavsky
Video Games Touted as Learning Tool | Research presented at a New York University conference on games as a learning tool.
Dieter Rams’ Ten principle Series: 1 of 10 | Inksie Journal of Design and Culture
Ethics 101: Designing Morals in Games | Emil Pagliarulo and Jordan Thomas discuss the need for ethical gameplay in relation to they games they have created
A Story about the Semantic Web | By Kate Ray, a recently-graduated NYU journalism/psychology student, currently working on kommons.com
A Sense of Place, A World of Augmented Reality: Part 1 | How do tracking and communication devices change our sense of place?
A Sense of Place, A World of Augmented Reality: Part 2
Consumed – Did Foxconn Make Your Gadget? |Article from the NYTimes.com
Design Fiction/Science Fiction| How Sci-fi influences designers
Our Digital Crisis| Jonathan Harris discusses the current state of the internet
Revenge of the Nerds| Should we listen to futurists?
10 Ways Data is Changing How We Live | From the Telegraph
Remember This? | The New Yorker discusses a project to help us record everything in life
Feature Presentation | The New Yorker discusses over-featured technology
Lo-Fi Design is Conquering the World of Tech | Post-Digital Aesthetics discussed by Fast Company
Emotional Attachments to Roombas | Popular Science discusses how humans can love their ‘bots
QR and Fashion Week | NYT discusses the use of QR tags and consumerism