bibliography

This is our running book list created from our own bookshelves and from suggestions by our readers.

Albrecht, Katherine and Liz McIntyre. Spychips. New York: Plume, 2006.
Barnbrook Studio. The Little Book of Shocking Global Facts. London: Fiell, 2010.
Bhatia, Neeraj and Mayert, Jurgen (eds). -arium: Weather + Architecture. Ostfildern, Germany: Hatje Cantz, 2010.
Bilton, Nick. I Live in the Future and this is How it Works. New York: Crown Business, 2010.
Bissel, Tom. Extra Lives: Why Video Games Matter. New York: Pantheon, 2010.
Blauvelt, Andrew (ed). Strangely Familiar: Design and Everyday Life. Minneapolis: Walker Art Center, 2003.
Burn, Colin Burns and Fred Dust. Extra Spatial. San Francisco: Chronicle Books, 2003.
Buxton, Bill. Sketching User Experiences: Getting the Design Right and the Right Design.  San Francisco: Morgan Kaufmann Press, 2007.
Cameron, Andy. The Art of Experimental Interaction Design. Berkeley: Gingko Press, 2004.
Cooper, Alan, Robert Reimann and David Cronin.  About Face 3: The Essentials of Interaction Design. Indianapolis: Wiley, 2007.
Dawes, Brendan. Analog In, Digital Out. Berkeley: New Riders, 2007.
Diller, Shedroff and Rhea.  Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences. Berkeley: New Riders, 2006.
Dourish, Paul.  Where the Action Is: The Foundations of Embodied Interaction. Cambridge, MA: MIT Press, 2004.
Druckrey, Timothy, Electronic Culture: Technology and Visual Representation, New York: Aperture, 1996
Fishwick, Paul.  Aesthetic Computing. Cambridge, MA: MIT Press, 2006.
Freyer, Conny; Noel, Sebastian: Rucki, Eva, Digital by Design, New York, NY: Thames and Hudson, 2009.
Fry, Ben and Casey Reas.  Processing: A Programming Handbook for Visual Designers and Artists. Cambridge, MA: MIT Press, 2007.
Grafton, Anthony and Daniel Rosenberg.  Cartographies of Time. New York: Princeton Architectural Press,  2010.
Greenfield, Adam.  Everyware: The Dawning Age of Ubiquitous Computing. Berkeley: New Riders, 2006.
Haddon, Leslie. Information and Communication Technologies in Everyday Life. London: Berg, 2004.
Hammerbacher, Jeff and Toby Segaran.  Beautiful Data: The Stories Behind Elegant Data Solutions. Sebastopol, CA: O’Reilly Media, 2009.
Harris, Jonathan and Sep Kamvar.  We Feel Fine: An Almanac of Human Emotion.  New York: Scribner, 2009.
Hershman-Leeson (ed.), Clicking In: Hot Links to a Digital Culture. Seattle; Bay Press, 1996.
Jacobson, Robert and Richard Saul Wurman.  Information Design. Cambridge, MA: MIT Press, 1999.
Kelly, Kevin. What Technology Wants. New York: Viking, 2010.
Kolko, Jon. Thoughts on Interaction Design. Burlington, MA: Morgan Kaufmann, 2010.
Kress, Gunther and Theo van Leeuwen.  Reading Images: The Grammar of Visual Design. New York, NY: Routledge, 2006.
Kuniavsky, Mike.  Observing the User Experience: A Practitioner’s Guide to User Research. San Francisco, CA: Morgan Kaufmann, 2003.
Kuniavsky, Mike.  Smart Things: Ubiquitous Computing User Expereince Design. San Francisco, CA: Morgan Kaufmann, 2010.
Lanier, Jaron. You are Not a Gadget. New York: Knopf, 2010.
Leder, Kerstin, Jane Macdonald and Chris Speed (eds). Tagging Technology: A Public Workshop. Edinburgh: TOTeM, 2010.
Löwgren, Jonas and Erik Stolterman.  Interaction Design: A Design Perspective on IT. Cambridge, MA: MIT Press, 2004.
Malamed, Connie.  Visual Language for Designers: Principles for Creating Graphics that People Understand. Beverley, MA: Rockport Publishers, 2009.
McCandless, David.  The Visual Miscellaneum: A Colorful Guide to the World’s Most Consequential Trivia. New York: Collins Design, 2009.
Moggridge, Bill.  Designing Interactions. Cambridge, MA: MIT Press, 2007.
Morville, Peter.  Ambient Findability: What We Find Changes Who We Become. Sebastopol, CA: O’Reilly Media, 2005.
Nitsche, Michael. Video Game Spaces. MIT, 2009.
Noessel, Chris and Nathan Shedroff.  Make It So: Interactive Design Lessons from Science Fiction Interfaces.  San Francisco: Experience Design Books,  2010.
Norman, Donald.  The Design of Everyday Things. New York: Doubleday, 1990.
Norman, Donald.  Emotional Design: Why We Love (or Hate) Everyday Things. New York, Basic Books, 2004.
Norman, Donald.  Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine. Cambridge, MA: Perseus Books, 1993.
Porter, Joshua.  Designing for the Social Web. Berkeley: New Riders, 2008.
Raskin, Jef.  The Humane Interface: New Directions for Designing Interactive Systems. Upper Saddle River, NJ: Addison-Wesley Professional, 2000.
Reas, Casey and Chandler McWilliams. Form+Code in Design, Art and Architecture. New York: Princeton Architectural Press, 2010.
Redhead, David, Electric Dreams: Designing for the Digital Age, London: V&A Publications, 2004.
Reeves, Byron and Clifford Nass.  The Media Equation. New York: Cambridge University Press, 1996.
Saffer, Dan.  Designing for Interaction. Berkeley: New Riders, 2010.
Saffer, Dan.  Designing Gestural Interfaces: Touchscreens and Interactive Devices. Sebastopol, CA: O’Reilly Media, 2009.
Salen, Katie and Eric Zimmerman.  Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press, 2003.
Shedroff, Nathan.  Design is the Problem: The Future of Design Must be Sustainable. Brooklyn, Ny: Rosenfeld Media, 2009.
Spence, Robert.  Information Visualization: Design for Interaction. Essex, England: Pearson Education, 2007.
Stafford, Maria Barbara. Echo Objects: The Cognitive Work of Images. University of Chicago Press, 2007.
Sterling, Bruce.  Shaping Things.  Cambridge, MA: MIT Press, 2005.
Suchman, Lucy.  Human-Machine Reconfigurations. New York: Cambridge University Press, 2006.
Tufte, Edward.  Visual Explanations: Quantities, Evidence and Narrative. Cheshire, CT: Graphics Press, 1997.
Tufte, Edward.  Beautiful Evidence. Cheshire, CT: Graphics Press, 2006.
Turkle, Sherry.  The Inner History of Devices. Cambridge, MA: MIT Press, 2008.Turkle, Sherry.  The Second Self: Computers and the Human Spirit. Cambridge, MA: MIT Press, 2005.
Tuckle, Sherry (ed.), Evocative Objects: Things We Think With, Cambridge, Mass.: MIT Press, 2007.
Verganti, Roberto.  Design Driven Innovation. Boston: Harvard BusinessPress, 2009.
Ware, Colin.  Information Visualization. San Francisco: Morgan Kaufmann, 2004.
Ware, Colin.  Visual Thinking: for Design. Burlington, MA: Morgan Kaufmann, 2008.

Jonas