Museum educators often struggle with how to capture the impact of our programs. There are so many incredible programs offered by the MoMA Education Department for many different audiences that take the form of tours, talks, art-making classes, drop-in programs, and digital and analog games, and documenting a visitor’s experience of these ephemeral events is difficult.
Posts tagged ‘Education’
Lights, Camera, Action: The School Visits Film Shoot
Assorted + Associated + Arranged: An Exhibition of Access Programs Participants’ Artwork
Re-experiencing Frank O’Hara’s MoMA Lunch Breaks
In a classroom on the Lower East Side where I teach poetry writing to eighth-graders, two headlines preside over separate bulletin boards. One says: “What poets do.”
An Invitation to See
At MoMA we strive to enable all visitors to find meaning and pleasure in modern and contemporary art. This includes people who are blind or have low vision, who are able to enjoy the Museum’s collection and special exhibitions via touch and visual description through Touch Tours
MoMA and MoMA PS1 Present: The Cross-Museum Collective
This spring, MoMA and MoMA PS1 joined forces to create a cross-museum educational program for teen alumni of previous MoMA courses. Called the Cross-Museum Collective,
CLICK@MoMA: Wearable Technology!
This season, as part of our third [email protected] digital technology course for teens, we teamed up with the amazing crew over at Eyebeam Art + Technology Center to collaborate on a course that blends cutting-edge technology, beautiful fashion, and MoMA’s collection of incredible artwork into one amazing set of workshops. The teens, under the guidance of Diana Eng, have been hard at work getting their final, technology-based designs ready for another In the Making first: a teen-created, teen-modeled fashion show! Below, Diana shares her thoughts on one of the class’s first successful experiments.
—Calder Zwicky, Associate Educator of Teen and Community Programs
It’s week eight and our [email protected] class is preparing for our huge wearable technology fashion show, presented as part of the upcoming In the Making teen art show. On the runway we’ll have inflatable superhero costumes, LED embroidered jackets and tops, and even computer-programmed electroluminescent garments.
Create Ability: An Opportunity to Be Creative, A Chance to Grow
In a previous post I wrote about our Create Ability program for children and adults with learning or developmental disabilities, and the annual exhibition of work produced by these participants that was about to be installed.
My Fake ID: Teens Creating Art as Invented Characters
Inspired by our current Cindy Sherman retrospective, the My Fake ID course for teens has centered around the development of constructed personas.
Daredevils DO what others DON’T!
One of the more viscerally exciting In the Making courses that we’re offering our teens this season is Art for Daredevils: Pranks, Tricks, and Death-Defying Stunts.
Come Out and Play: Material Bingo and Games for Learning
Games are a hot topic in museums at the moment. Yet the intersection between art and games is old news. From Marcel Duchamp’s chess obsession to Surrealist parlor games in the 1920s (see: Exquisite Corpse), to more contemporary projects
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