Here it is, the fourth and final installment of The Teenager’s Guide to the Galleries! So far, the Cross-Museum Collective has led you through the process of entering the museum, interpreting the art, and exploring the galleries. Read more
Posts by Calder Zwicky
Everyone knows that The Godfather Part III is the worst film in the trilogy, and that Rocky III and Jaws 3 aren’t anywhere near as good as the famous blockbusters that they followed. But what about The Teenager’s Guide to the Galleries! Part 3? Read more
Some background: for the final project of our 2012 season, the MoMA + MoMA PS1 Cross-Museum Collective wanted to create something that would allow them to share what they had discovered about the world of modern and contemporary art with their NYC teen community. Figuring out a way to do this was no easy task. The group had spent months together, working on projects with artists like Darren Bader and Rashaad Newsome, meeting with MoMA and MoMA PS1 staff, exploring art at our two institutions, and traveling around the city to visit other exhibitions and museums. With just a few weeks to go in our season, the Collective came up with an amazing idea—we would create a short video about all of the things that we felt teens struggle with when coming into contact with the daunting world of galleries and museums. Everybody sprang into action: an outline was made, scripts produced, props constructed, and scenes rehearsed. We called Plowshares Media and booked their crew. Matthew Evans and Chris Lew reserved us space at MoMA PS1, and the artist Max Brand gave us permission to film inside his exhibition. In true guerrilla DIY-style, we acted the scenes out ourselves and shot the whole thing over the course of a single afternoon. Presented here is the first part of the series, with the other three parts to follow over the next couple of weeks. Check it out. Share it with anyone (young or old) who might appreciate what we’re trying to do. And if anyone knows Jerry Bruckheimer’s number, please pass it along!
Special thanks to Chris Lew, Matthew Evans, Max Brand, Plowshares Media, and everybody on the Cross-Museum Collective who made this video possible.
The walls are lined with stained strips of cardboard, 40-ounce bottles half-full of malt liquor and cigarette butts hang from plywood structures, a three-foot long plaster condom lays strewn across the marble floor, the words “F*CK IT” stretch across a wall—carved into a pile of SAT test prep books… Read more
For seven sessions last spring, the Cross-Museum Collective teens worked alongside artist Rashaad Newsome to create a work of collaborative art. Read more
Since 2007, MoMA’s Community Partnership program has been working with nonprofit and community-based organizations throughout New York City to create new ways of accessing MoMA’s collection across a variety of educational frameworks. Or at least that’s the nice, compact way that we like to describe the program to others. Read more
This spring, MoMA and MoMA PS1 joined forces to create a cross-museum educational program for teen alumni of previous MoMA courses. Called the Cross-Museum Collective, Read more
This season, as part of our third CLICK@MoMA digital technology course for teens, we teamed up with the amazing crew over at Eyebeam Art + Technology Center to collaborate on a course that blends cutting-edge technology, beautiful fashion, and MoMA’s collection of incredible artwork into one amazing set of workshops. The teens, under the guidance of Diana Eng, have been hard at work getting their final, technology-based designs ready for another In the Making first: a teen-created, teen-modeled fashion show! Below, Diana shares her thoughts on one of the class’s first successful experiments.
—Calder Zwicky, Associate Educator of Teen and Community Programs
It’s week eight and our Click@MoMA class is preparing for our huge wearable technology fashion show, presented as part of the upcoming In the Making teen art show. On the runway we’ll have inflatable superhero costumes, LED embroidered jackets and tops, and even computer-programmed electroluminescent garments. Read more