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Take a free studio art class at MoMA. Join other teens to make art, work with contemporary artists, and create your own exhibition.
- View and discuss modern and contemporary art in an open and supportive environment
- Learn new art-making techniques in and experiment with a variety of materials
- Meet other creative young artists from throughout NYC
In the Making
Free hands-on art classes for NYC high school students, ages 13–19. No experience necessary! MoMA provides all materials, food, studio space, and more. Each course meets three times a week on Tuesdays, Wednesdays, and Thursdays, and culminates in a teen art show of participants' work. Applications are due June 1, 2015. Please note: these courses are available to New York City residents only. E-mail firstname.lastname@example.org for more information.
Applications are no longer being accepted for the summer 2015 session.
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Taking inspiration from MoMA’s upcoming Björk retrospective, Spatial/Augmented/Reality explores the powerful connections between art making, music production, video, and sculpture. Working with artists Ali and Rafia Santana—whose work as part of the musical arts collective BKLYN!ZULU seamlessly blends DJing, performance, and video technology—participants in this course collaborate on the creation of a large-scale multimedia and multisensory installation. No previous music, video, or sculpture experience necessary! See the music and hear the visuals as we create a new artistic space for ourselves.
Making things is great, but breaking them can be even better. Collaborate with sculptor Rotem Linial to investigate the strange, messy world of destructive art-making techniques—smashing, cracking, dropping, tearing, pushing, and pulling apart a bunch of preexisting objects to create even better artworks with their shattered remains. Break a bust, smack a sculpture, peel a painting—this materials-focused sculpture course revels in our destructive impulses, finding beauty in the blown up, and smashing down the impulse to be careful with our creations.
We think of our bodies as the sum of their individual parts, divided and organized by their usefulness and function—arms, legs, torsos, feet, hands, shoulders, necks, and more. But what if we used art techniques to get past our preconceived ideas about what a human body should look like and how its parts should be arranged? What if we worked big, stretching things out, cutting them up, and putting things where they don’t belong? Artist Yashua Klos oversees a modern day laboratory of printmaking, stenciling, anatomy studies, and more. These corpses are exquisite.
I AM a God!
Kanye West said it. Andy Warhol knew it. Celebrities exist in a strange place within American popular culture, serving as both heroes and villains, muses and monsters. We love to watch their incredible successes, but we also love to watch their spectacular failures. And artists love to use celebs as subjects in their art, copping their auras and identities while transforming their carefully crafted public images in the process. Using star maps, fan mail, celebrity impersonators, and shrines as a visual starting point, multidisciplinary artist Adam Parker Smith oversees this tabloid-worthy descent into the world where art and fame collide.
Next-Gen New York
Created by a group of MoMA Teens alumni, this four-week online art course takes participants on a journey to explore what’s happening NOW in New York City’s art scene. Take the subway with us to Brooklyn to see different artists’ studios. Discover new and non-traditional art-making techniques, and make your own artwork in response. Learn about the Museum’s collection and investigate the ways in which gender and sexuality are being upended by creative counterculturalists just like you. Gain VIP access to content that is only available to members of the course, and meet other creative young artists from around the world. This is a class on YOUR terms, made for you by a community of your peers. And you can take part in it anytime you want, day or night—it’s like having 24-hour access to The Museum of Modern Art!
Please note: The course is completely free of charge! All applicants must be 13-17 years old. No prior arts experience necessary. Course begins Saturday, November 1, 2014. Applications are due by Wednesday, October 29.
The Surreal World
“People think dreams aren’t real just because they aren’t made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories...”—Neil Gaiman
Pulling inspiration from the abstract world of our dreams, can we transform our subconscious thoughts and feelings into art objects that exist in the physical world? Collaborating with artist Leah Wolff on a variety of art-making processes, participants in this course explore how to bridge the gap between dreams and the material world—transcending the way we’ve been told things are “supposed” to look, and creating our own new reality.
Materials Explored: Paint, Papier-mâché, Glass Eyes, False Teeth
You Think This Is a Game?!
Sculpting objects is a physical experience, using hands, feet, and more to overcome the limitations of raw materials, bending them to your will. It’s a battle, a fight, and the results can leave you battered and breathless. Can the physical aspects of sculpting find their match within the strange and fanatical world of competitive sports? Get coached by artist Keith Mendak while you play with materials, cheer yourself to victory, achieve your artistic goals, and win the ultimate art world prize—an exhibition at MoMA. Game on!
Materials Explored: Wax, Wood, Rubber, Mold Making, Power Tools
Jaimie Warren’s House of Horror
Freddy, Jason, Chucky, Carrie, Jigsaw—these are the Pablo Picassos and Vincent van Goghs of the horror movie universe. Working under the mischievous gaze of artist and performer Jaimie Warren, this course delves deep into the mucky and murderous world of B-movie horror films: crafting the costumes, creatures, and low-grade special effects that have made their eternal mark on pop culture. Spend the summer getting dark and dirty, making photos, producing performances, directing videos, and bringing your Frankenstein’s monster of an artwork to life.
Materials Explored: Photography, Set Design, Costumes, Blood, Gore