One of the recent additions to MoMA’s design collection is the record jacket for the Rolling Stones album Let it Bleed, with cover art by Robert Brownjohn. Those of us of a certain age are likely to remember not only our first LP purchase
Posts tagged ‘graphic design’
Let Them Eat Delia’s Cake, or Robert Brownjohn’s Let It Bleed
Warm Up 2013: A Platform for Design
In the MoMA PS1 spirit of always being committed to finding opportunity for art in all places, Warm Up’s stage design initiative, in its fourth year, is making it’s own impact on the frenetic, interdisciplinary collision that makes Warm Up what it is.
Our Warm Up parties are explosive and dramatic interactions between musicians, artists whose work is on view in our galleries, young architects, curators, production masterminds, ecstatic sun-dappled dancers, M. Wells’ insanely delicious barbecue (which is not to be mistaken for anything less than art—try those blueberry slushies and you’ll know what I mean…)
Video Games: Seven More Building Blocks in MoMA’s Collection
Quite a lot has happened since we announced the first 14 video games to enter the MoMA collection, seven months ago.
Pour Vous: Looking at a Classic Cinema Fanzine from France
What was the cinema’s most glamorous and influential fan magazine? The Museum’s current Glamour Vérité—Paris/Hollywood: Cinema’s Pour Vous Magazine, 1928–1940 exhibition
Guns and Design
If you visit Claes Oldenburg’s Ray Gun Wing, currently on display in MoMA’s Marron Atrium, you can see his collection of toy guns, metal gun-like constructions, and gun-evoking pieces of detritus, all arrayed like exotic butterflies in a naturalist’s cabinet of wonder.
Little things making BIG things happen in the MoMA Store Windows
The MoMA Stores have devoted our New York retail windows to feature a very special little product, a product “big enough” to be included in the Museum’s own design collection. The windows include larger than life-size objects that flicker, move, and spin through the technology of littleBits, tiny circuit boards with specific functions engineered to snap together with magnets.
One Typeface Fits All at MoMA
Although there are a million typefaces to choose from, MoMA Design Studio chose to only use one typeface for the majority of The Museum of Modern Art’s exhibition identities. Why?
At MoMA, we are tasked to design roughly 40 different title walls each year to accompany a wide variety of exhibitions. To manage workload, we made the decision four years ago to have two-thirds of the workload “templatized” by sticking to one typeface—our house font, MoMA Gothic (which is based on Franklin Gothic)—for all collection rotations.
Coding a Title Wall
It’s always exciting to try new things as part of MoMA’s graphic design team. In the case of Applied Design, the new Department of Architecture and Design exhibition curated by Paola Antonelli and Kate Carmody, we got to challenge ourselves by using technology featured in the show to program a moving, dynamic title wall.
Getting to Play at Work
When MoMA’s graphic design team first started working on the newest MoMA Art Lab, I already knew how successful the designs for past Labs had been (and was kind of intimidated to work on one). Unlike most of the exhibitions we work on, the Labs are interactive spaces where kids and families can explore and play while learning about art hands-on.
Video Games: 14 in the Collection, for Starters
We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, now installed for your delight in the Applied Design exhibition the Museum’s Philip Johnson Galleries, features:
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