A childhood nightmare about monsters emerging from a hole in the ground inspired Theurer to bend the typical video-game playing space—the flat surface that corresponds to the screen—into a tube, so that players seem to be firing their blasters down a tunnel at alien creatures. Tempest was one of the first games designed in one-point perspective, in which objects are smaller the farther away they are, and one of the first to feature the higher-resolution color vector display, which renders graphics in lines rather than in pixels on a grid.
Gallery label from Never Alone: Video Games and Other Interactive Design, September 10, 2022–July 16, 2023