Pac-Man is one the earliest examples of an interactive flat landscape—a maze, in this case—in a computer game. At the time of its genesis, the most popular arcade games were shooter games, like Space Invaders and Asteroids. Iwatani wanted to develop a nonviolent game for the teenage couples and groups that were beginning to frequent arcades in addition to boys. While eating pizza for lunch one day he had a vision of his character—a giant yellow circle with a wedge removed for a mouth. In creating the colorful ghosts that are Pac-Man’s nemeses, Iwatani chose cuteness over scariness, hoping to appeal to female players. The player controls Pac-Man with a joystick, directing him to eat all of the dots in the maze while eluding the ghosts, who can end his life. If he succeeds, he moves up a level. Eating special power pellets gives Pac-Man the ability to attack the ghosts, and by eating transformed ghosts, assorted fruits, and other objects the player can gain bonus points. Eating to gain power, Iwatani has said, was a concept he borrowed from Popeye.

Gallery label from

Applied Design, March 2, 2013–January 31, 2014.

Medium Video game software
Publisher NAMCO LTD. (currently BANDAI NAMCO Entertainment Inc.)
Credit Gift of BANDAI NAMCO Entertainment Inc.
Object number 1745.2012
Department Architecture & Design

Explore more

Installation views

We have identified this work in the following photos from our exhibition history.

How we identified these works
In 2018–19, MoMA collaborated with Google Arts & Culture Lab on a project using machine learning to identify artworks in installation photos. That project has concluded, and works are now being identified by MoMA staff.

If you notice an error, please contact us at [email protected].
Licensing
To reproduce installation views, please contact Art Resource (publication in North America) or Scala Archives (publication in all other geographic locations). You will need to include the object identification number found in the caption.
Feedback
This record is a work in progress. If you have additional information or spotted an error, please send feedback to [email protected].

Licensing

Artwork or archival images

If you would like to reproduce an image of a work of art in MoMA's collection, or an image of a MoMA publication or archival material (including installation views, checklists, and press releases), please contact Art Resource (publication in North America) or Scala Archives (publication in all other geographic locations).

Audio and film clips

MoMA licenses archival audio and select out of copyright film clips from our film collection. At this time, MoMA produced video cannot be licensed by MoMA/Scala. All requests to license archival audio or out of copyright film clips should be addressed to Scala Archives at [email protected]. Motion picture film stills cannot be licensed by MoMA/Scala. For access to motion picture film stills for research purposes, please contact the Film Study Center at [email protected]. For more information about film loans and our Circulating Film and Video Library, please visit Circulating Film and Video Library.

Text from a publication or the archives

If you would like to reproduce text from a MoMA publication, please email [email protected]. If you would like to publish text from MoMA's archival materials, please fill out this permission form and send to [email protected].

Feedback

This record is a work in progress. If you have additional information or spotted an error, please fill out this feedback form.