Will Wright. SimCity 2000. 1993

Will Wright SimCity 2000 1993

  • MoMA, Floor 1, 1 South

In SimCity 2000, the player is an all-powerful mayor-for-life attending to the myriad details of urban growth, such as zoning for residential, commercial, and industrial development; laying out roads and transportation systems; allocating budgets; keeping the lights on; and more. The traditional gaming narratives and systems of goals and rewards are eschewed in favor of what programmers call an open-ended digital sandbox, in which players pursue their own objectives and direct their own stories in a game of their own imagining.

Gallery label from Never Alone: Video Games and Other Interactive Design, September 10, 2022–July 16, 2023
Design firm
Maxis, Inc.
Medium
Video game software
Credit
Gift of Electronic Arts
Object number
930.2012
Copyright
© 2023 Electronic Arts
Department
Architecture and Design

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