MoMA
Posts tagged ‘video games’
August 27, 2014  |  Family & Kids, Learning and Engagement
Psychedelic Acceptance Hotel and the Rainbow on Pluto: MoMA Teens x Babycastles

This summer’s In the Making program brought an incredibly diverse group of over 85 NYC teens into contact with a range of artists and arts organizations, for a series of six-week intensive art programs. Perhaps our most ambitious project ever, this summer’s collaboration with  Babycastles, a non-profit video game-based gallery and arts collective, saw 23 teens working together on the creation of a fully-functional arcade, mural, and sculptural art installation.

June 28, 2013  |  Collection & Exhibitions, Design
Video Games: Seven More Building Blocks in MoMA’s Collection
Ralph Baer. Magnavox Odyssey. 1972. Manufactured by Magnavox

Ralph Baer. Magnavox Odyssey. 1972. Various materials. Purchase

Quite a lot has happened since we announced the first 14 video games to enter the MoMA collection, seven months ago.

November 29, 2012  |  Collection & Exhibitions, Design
Video Games: 14 in the Collection, for Starters

Now on View!

We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, now installed for your delight in the Applied Design exhibition the Museum’s Philip Johnson Galleries, features:

November 14, 2011  |  Events & Programs, Family & Kids
CLICK@MoMA: Babycastles’ Arcade

Holding one of the Johan Sebastian Joust controllers at Babycastles

For this season of In the Making, as part of our CLICK@MoMA digital media workshops for teens, we brought in the guys from the indie video game collective Babycastles to run a 10-week workshop on the amazing world of interactive technology, consoles, and video games