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What is Talk to Me?
Talk to Me is an exhibition on the communication between people and objects that opened at The Museum of Modern Art on July 24th 2011. It features a wide range of objects from all over the world, from interfaces and products to diagrams, visualizations, and furniture, dreamed up by by bona-fide designers, students, scientists, all designed in the past few years or currently under development.
As you can tell, our net was cast very wide and the exhibition happened at the end of a long hunting and gathering exercise. This online journal has documented the process and progress of Talk to Me, and lives on to prolong the delight and continue the conversation.
While doing our research we used this blog as a tool to organize out findings: under the queue tab you could find projects that piqued our interest and were awaiting further research, whereas if something was tagged as checked, it had already gone successfully through the initial phase and it sat in our preliminary database, categorized by type of design. When we began organizing the exhibition and the catalogue, we classified our finds in a new way, by scale, under the who's talking? tab. This is how they remain organized today in the exhibition, catalogue and on the official website for the show, www.moma.org/talktome.
By allowing you behind the scenes of Talk to Me, we hope to shed some light on the curatorial process.
—the TTM curatorial team archive
- November 2011 (1)
- October 2011 (11)
- September 2011 (13)
- August 2011 (6)
- July 2011 (1)
- November 2010 (1)
- September 2010 (2)
- June 2010 (2)
- May 2010 (1)
- April 2010 (3)
- March 2010 (4)
categories
- Checked (3)
- Events (1)
- Just In (1)
- Uncategorized (39)
- Updates (1)
Blogroll
- 10,000 Words
- A bunch of stuff about game controllers
- app.itize.us
- Auger Loizeau
- Bobulate
- Boing Boing
- Bolt | Peters
- Brand Avenue
- Brynnafred
- Change Observer
- Core 77
- Culture
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- Daring Fireball
- Design Boom
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- Designing Devices
- dezeen
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- Engadget
- EXP
- Fast Company
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- Good
- Google Blogoscoped
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- Graphpaper
- Guerilla Innovation
- Henrik Werdelin
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- Information is Beautiful
- Infrastructurist
- INSIDE/OUT
- interactions magazine
- Interactive Architecture
- Interactive Institute Umea
- Interactive Multimedia Technology
- Inventing Interactive
- It's Nice That
- Kevin Kelly
- Kottke
- Layer Tennis Live
- Lifehacker
- Mashable
- Mauj
- movito
- Murketing
- Netdiver
- New York Times | Bits
- Nussbaum on Design
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- TED blog
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- The Official Google Blog
- Thinking for a Living
- Touch Blog
- Toxel
- TUAW
- TUI Blog by Form+Zwek
- Walker Art Center | Design
- We Make Money Not Art
- WIRED | Gadget Lab
Talking Families: Part 10
Between September 17 and October 15, kids ages 10 to 14 and their parents/caregivers are participating in a MoMA Family Art Workshop connected to Talk to Me. After viewing and discussing objects in the exhibition, the family groups have developed their own communication-related inventions. We have invited them to share their projects here.
Inventors: Liran

Age of inventor: 14
Invention: Automated Hair Salon
You insert a strand of hair into the machine, and choose your desired hairstyle. An attached computer will help you to achieve your look. Custom hair colors are available. This offer is only available on TV, while supplies last.
Inventors: Noy

Age of inventor: 12
Invention: Computer Pro
Computer Pro is a voice-activated computer that helps to make any task easier. Say “YouTube” and it goes to “YouTube.” It can even help you type an essay by transcribing your speech.
Inventors: Benny

Age of inventor: 45
Invention: PAS (Parking Available Spot)
PAS is like a GPS system, but this product alerts users when parking spaces are available on the street. It saves time and frustration by letting the user know all available spots on busy city streets.
Inventors: Michael, Theresa, Olivia, Sophia

Age of inventors: 49, 19, 11, and 11
Invention: The Ostel
A vertical construction made of four cubes set at different angles, the Ostel has projectors on all sides, allowing it to cover the room with designs and patterns. This device is perfect for college kids or in dance clubs. Interchangeable bases allow the Ostel to sit or hang in multiple orientations in space.
Inventors: Sofie and Kathleen Cornelis

Age of inventors: 14 and 47
Invention: Speak Up
Speak Up can help bridge any language gap. By accessing online databases this device translates for all the main languages of the U.N. including (but not limited to): English, Spanish, Mandarin, Arabic, Hindi, and Russian. A lightweight headset and a sensitive microphone help to minimize distractions in communication.
Inventors: Michael and Irina Ryjak

Age of inventors: 13 and 49
Invention: Wire Crane
In order to overcome difficulty picking up and handling thin wires, the Wire Crane has a pirate hook that easily takes hold of otherwise unwieldy wires. Good for flinging, and even making music, this device may even be used as a prosthetic hand.
Inventors: Izzie and Judi DeLuca

Age of inventors: 13 and 45
Invention: Trakteez
High heels or boots can be really uncomfortable and give you nasty blisters. Save a visit to the podiatrist and wear Trackteez. Retractable heels allow you to customize your footwear to fit your desired comfort level. If you aren’t allowed to wear heels then you can secretly make your shoes higher. Walk from class in low heels and meet your friends in high heels. The shape and form of the shoe also shifts to fit your situation.
Inventor: Lilly-Anne

Invention: Task Manager
Multiple sides allow the user to determine how/when to do a task. There are different levels of urgency such as “ASAP” or “Whenever.” Post-its are kept in an “Already Done” section to help you keep track of your progress.
Inventors: Bjorn Kalderen

Age of inventor: 48
Invention: 3-D Icons
Instead of an Android or iPhone cluttered with flat, unidirectional icons, the 3-D Icon allows you to create associations and connections between applications. Each icon has 6 different topics, like the surface of a cube. Drag-and-drop functionality allows the user to create new content.