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What is Talk to Me?
Talk to Me is an exhibition on the communication between people and objects that opened at The Museum of Modern Art on July 24th 2011. It features a wide range of objects from all over the world, from interfaces and products to diagrams, visualizations, and furniture, dreamed up by by bona-fide designers, students, scientists, all designed in the past few years or currently under development.
As you can tell, our net was cast very wide and the exhibition happened at the end of a long hunting and gathering exercise. This online journal has documented the process and progress of Talk to Me, and lives on to prolong the delight and continue the conversation.
While doing our research we used this blog as a tool to organize out findings: under the queue tab you could find projects that piqued our interest and were awaiting further research, whereas if something was tagged as checked, it had already gone successfully through the initial phase and it sat in our preliminary database, categorized by type of design. When we began organizing the exhibition and the catalogue, we classified our finds in a new way, by scale, under the who's talking? tab. This is how they remain organized today in the exhibition, catalogue and on the official website for the show, www.moma.org/talktome.
By allowing you behind the scenes of Talk to Me, we hope to shed some light on the curatorial process.
—the TTM curatorial team archive
- November 2011 (1)
- October 2011 (11)
- September 2011 (13)
- August 2011 (6)
- July 2011 (1)
- November 2010 (1)
- September 2010 (2)
- June 2010 (2)
- May 2010 (1)
- April 2010 (3)
- March 2010 (4)
categories
- Checked (3)
- Events (1)
- Just In (1)
- Uncategorized (39)
- Updates (1)
Blogroll
- 10,000 Words
- A bunch of stuff about game controllers
- app.itize.us
- Auger Loizeau
- Bobulate
- Boing Boing
- Bolt | Peters
- Brand Avenue
- Brynnafred
- Change Observer
- Core 77
- Culture
- D-Crit at SVA
- Daring Fireball
- Design Boom
- Design Droplets
- Design Observer
- Designing Devices
- dezeen
- Digital Urban
- Dynamist
- Engadget
- EXP
- Fast Company
- Gizmodo
- Good
- Google Blogoscoped
- Google Operating System
- Graphpaper
- Guerilla Innovation
- Henrik Werdelin
- Hrag Vartanian
- Information is Beautiful
- Infrastructurist
- INSIDE/OUT
- interactions magazine
- Interactive Architecture
- Interactive Institute Umea
- Interactive Multimedia Technology
- Inventing Interactive
- It's Nice That
- Kevin Kelly
- Kottke
- Layer Tennis Live
- Lifehacker
- Mashable
- Mauj
- movito
- Murketing
- Netdiver
- New York Times | Bits
- Nussbaum on Design
- O'Reilly Radar
- Pink Tentacle
- Print Blog
- PSFK
- RAPP Blog
- ReadWriteWeb
- Rhizome
- Robin Sloan
- Scobleizer
- Scripting News
- Significant Objects
- Smashing Magazine
- Speedbird
- Strange Maps
- Studio 360
- Studio Banana
- Subtraction
- Swiss Miss
- TechCrunch
- TED blog
- The Arch
- The Official Google Blog
- Thinking for a Living
- Touch Blog
- Toxel
- TUAW
- TUI Blog by Form+Zwek
- Walker Art Center | Design
- We Make Money Not Art
- WIRED | Gadget Lab
Talking Families: Part 4
Between September 17 and October 15, kids aged 10 to 14 and their parents/caregivers are participating in a MoMA Family Art Workshop connected to the Talk to Me exhibition. After viewing and discussing objects in the exhibition, the family groups have developed their own communication-related inventions. We have invited them to share their projects here.
Inventors: Konstantin van Schendel and Benny Nord-Levin

Age of inventors: 10 and 10
Invention: The Solar-powered Computer Thingy
Leave your charger and batteries at home when you use the Solar-powered Computer Thingy. This device allows for maximum computing time while using minimum power. Use is limited to daytime, unless you have a bright light to help power the solar cells in the dark. This device is good for the world because it will help save energy.
Inventors: Kyril and Marc van Schendel

Age of inventors: 12 and 53
Invention title: Mobile Device Wedge
Mobile Device Wedge allows you to control environments based on user preference and habits. Lights will dim and brighten as desired, water heaters can be controlled, and power can be regulated. Mobile Device Wedge interfaces with most wireless devices, so it is easy to use, and contains a hard-drive. This all-in-one device helps users save money and reduce detrimental effects on the environment.
Inventors: Zoe Girod and Anne-Karin Kummer

Age of inventors: 11 and 49
Invention title: Bear-Hugger
Give someone a hug from anywhere in the world. Type in an address and the Bear-Hugger allows you to reach out and give someone you know a hug. This device helps bring a sense of your smell, touch, and even pulse to your close friends and family, decreasing distance both real and psychological.
Inventors: Arto and Milena

Age of inventors: 12 and 47
Invention: The Magic Cube
The Magic Cube allows users to explore alternative realities and to see and feel the consequences of a potential choice. The user speaks into a microphone, asking “What if?” and the Magic Cube creates a visualization of a possible consequence allowing viewers to see and experience as if the choice had been made. Accessories are included for an added visceral experience.
Inventors: Tova, Eli, and Dani Roth

Age of inventors: 48, 11, and 5
Invention: Super Dog
This Super Dog is remote controlled and can fly with hover feet. Perfect for children Super Dog is especially fun to play with. He can beat all the bad guys and bring a smile to your face. Don’t miss his X-Ray eyes!
Inventor: Sean Kim

Age of inventor: 11
Invention: Projectapult
When plugged into a computer’s USB port, the Projectapult sends a holigram of text or images to another computer screen. This device makes communication much more interactive and fun.
Inventors: Benjamin Dubetsky

Age of inventor: 10
Invention: Hogwarts Castle
With multiple platforms for various modes of transportation, this model allows for other alternative ways to get to Hogwarts. You can visit by train, helicopter, car, boat, and/or plane. This will help the wizarding world because by increasing accessibility more people will be able to attend the school, not just those who live in the London area.
Inventor: Tanya Belotserkovskiy

Invention: Opti-Useful-inator
A pair of glasses with many functions and extensions, the Opti-Useful-Inator has a built in microphone, ear buds, braided hair, and even a hat. This object allows one to multitask and look great at the same time.
Inventor:

Age of inventor: 10
Invention title: Lazy-inator
A couch with an adjacent computer, the Lazy-inator allows one to type in an object to be retrieved. The object is found and then brought to the user, saving time and effort, as well as maximizing time to relax.
Inventor: Emily Dubetsky

Age of inventor: 8
Invention: The Frosting Cupcake
The Frosting Cupcake is for those who just like to eat the frosting part of a cupcake. It gives the illusion of having a regular cake bottom, but is actually all frosting throughout. This allows for less food waste.
Inventor:

Age of inventor: 6
Invention: House
A house with an outdoor lamp and a lightning rod on top.