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What is Talk to Me?
Talk to Me is an exhibition on the communication between people and objects that opened at The Museum of Modern Art on July 24th 2011. It features a wide range of objects from all over the world, from interfaces and products to diagrams, visualizations, and furniture, dreamed up by by bona-fide designers, students, scientists, all designed in the past few years or currently under development.
As you can tell, our net was cast very wide and the exhibition happened at the end of a long hunting and gathering exercise. This online journal has documented the process and progress of Talk to Me, and lives on to prolong the delight and continue the conversation.
While doing our research we used this blog as a tool to organize out findings: under the queue tab you could find projects that piqued our interest and were awaiting further research, whereas if something was tagged as checked, it had already gone successfully through the initial phase and it sat in our preliminary database, categorized by type of design. When we began organizing the exhibition and the catalogue, we classified our finds in a new way, by scale, under the who's talking? tab. This is how they remain organized today in the exhibition, catalogue and on the official website for the show, www.moma.org/talktome.
By allowing you behind the scenes of Talk to Me, we hope to shed some light on the curatorial process.
—the TTM curatorial team archive
- November 2011 (1)
- October 2011 (11)
- September 2011 (13)
- August 2011 (6)
- July 2011 (1)
- November 2010 (1)
- September 2010 (2)
- June 2010 (2)
- May 2010 (1)
- April 2010 (3)
- March 2010 (4)
categories
- Checked (3)
- Events (1)
- Just In (1)
- Uncategorized (39)
- Updates (1)
Blogroll
- 10,000 Words
- A bunch of stuff about game controllers
- app.itize.us
- Auger Loizeau
- Bobulate
- Boing Boing
- Bolt | Peters
- Brand Avenue
- Brynnafred
- Change Observer
- Core 77
- Culture
- D-Crit at SVA
- Daring Fireball
- Design Boom
- Design Droplets
- Design Observer
- Designing Devices
- dezeen
- Digital Urban
- Dynamist
- Engadget
- EXP
- Fast Company
- Gizmodo
- Good
- Google Blogoscoped
- Google Operating System
- Graphpaper
- Guerilla Innovation
- Henrik Werdelin
- Hrag Vartanian
- Information is Beautiful
- Infrastructurist
- INSIDE/OUT
- interactions magazine
- Interactive Architecture
- Interactive Institute Umea
- Interactive Multimedia Technology
- Inventing Interactive
- It's Nice That
- Kevin Kelly
- Kottke
- Layer Tennis Live
- Lifehacker
- Mashable
- Mauj
- movito
- Murketing
- Netdiver
- New York Times | Bits
- Nussbaum on Design
- O'Reilly Radar
- Pink Tentacle
- Print Blog
- PSFK
- RAPP Blog
- ReadWriteWeb
- Rhizome
- Robin Sloan
- Scobleizer
- Scripting News
- Significant Objects
- Smashing Magazine
- Speedbird
- Strange Maps
- Studio 360
- Studio Banana
- Subtraction
- Swiss Miss
- TechCrunch
- TED blog
- The Arch
- The Official Google Blog
- Thinking for a Living
- Touch Blog
- Toxel
- TUAW
- TUI Blog by Form+Zwek
- Walker Art Center | Design
- We Make Money Not Art
- WIRED | Gadget Lab
The Exh Files: Part 1
Everything you have always wanted to know about how exhibitions get done, but you’ve never dared ask. The Exh Files bring you into the belly of the monster, not only to shed light on the curatorial process of Talk to Me, but also to cast the spotlight on the unsung heroes and heroines whose work is critical to the success of a show. For the duration of the exhibition, twice a week we will post three profiles of MoMA colleagues that were involved in the making of this show, and of many other MoMA exhibitions.
Betty Fisher
BETTY FISHER
Exhibition Designer
Title at MoMA: Exhibition Designer and Production Manager.
Been working at the museum for: 6 years.
A brief bio: I grew up in Chicago and graduated from Smith College. Before coming to MoMA, I spent 8 years at Kohn Pedersen Fox, where I was one of the architects who worked on the Taniguchi 2004 expansion of MoMA. I was hired in-house in 2005 to work in the Exhibition Design department.
Passion outside of MoMA: My son, Jonathan.
What I did in Talk to Me: Seems like a bit of everything… I designed the exhibition space with the curatorial team and oversaw construction and installation. In addition to the design, a big part of my job is managing the crews, setting the construction/installation schedule, and construction budget. I oversee all of these things up to the opening of the exhibition.
Curatorial Team says: Betty is a seriously tough cookie. She looks angelic, but she is a tiger. More on the installation–and on her–tomorrow. Stay tuned!
Samuel Sherman
SAMUEL SHERMAN
Graphic Designer
Title at MoMA: Senior Graphic Designer, Department of Advertising and Graphic Design.
Been working at the museum for: over 3 years.
A brief bio: I’m from a rural area in western Minnesota. I have a BFA in Graphic Design from the Minneapolis College of Art and Design (MCAD). I’ve been practicing as a graphic designer for over 8 years. My focus is on typography and efficient design systems, and I aim to follow a unique design process for each project.
Passion outside of MoMA: I spend time in my Brooklyn artist studio working on DIY and improvised creative projects, and create experimental drawings using reactive materials. I also enjoy daily rooftop gardening and cooking with my girlfriend.
What I did in Talk to Me: I designed the exhibition identity and many specific graphic components of the exhibition. These elements include the title wall, the pixellated icons, the environmental wall graphics, and the didactic information systems (ed’s note: he means the labels and wall texts…), including text, images, and QR/hashtags. Along with YooIn Cho, I designed pixel icons representing nearly every object in the exhibition and catalogue. I used these icons to create an overall pattern, which also serves as an introduction to the exhibition. Along with August Heffner and Julia Hoffmann, I designed the advertising materials for various applications such as magazines and newspapers, bus shelters, subway cars, and street teams. In conjunction with the exhibition, I also designed all materials for PopRally’s interactive video-game event, ARCADE, which included invitations, a printed program guide, map, and corresponding navigational signage.
Curatorial Team says: SAM DOES NOT LOOK LIKE THAT! He does not look like a Minnesotan biker! He is lovely, blonde, and looks like a cherub.
Gina Lee with Special Guests at the Talk to Me Opening
GINA LEE a.k.a. GLEE
Intern
Title at MoMA: Kate and Paola’s summer 2011 intern in A&D.
Been working at the museum for: 10 weeks minus 1 day!
A brief bio: I’m from Seoul, studied art history at Dartmouth and now I’m in graduate school in Korea for art history. I came to New York for the summer internship.
Passion outside MoMA: Good design.
What I did in Talk to Me: Emailing designers and copyright holders, Excel spreadsheets for the exhibition website’s production team, tagging along with Kate all around and under the museum, running to Radioshack for Mike and Lucas (ed’s note: the A/V guys, more to come later), searching all over New York for the perfect shade of blue for the wall labels, writing dossiers for future acquisitions, babysitting the Tweenbot, and pestering people to gather all the information for this blog post series.
Curatorial Team says: Please see how Martha Stewart’s shoes disappear when compared with Gina’s! Seriously, Gina was a lifesaver and a great sport, since she was thrown into the exhibition at the 11th hour. And we are very jealous of her blog handle, GLEE.