Through examining four pieces in The Museum of Modern Art’s collection, one can better understand how John Cage’s embrace of indeterminacy can be traced in the period following 4’33” (1952) and in more recent years, and how these later works play with the concepts of chance and the ephemeral in different ways.
Constructed Situations: Communicating the Influence of John Cage
Hiroshi Teshigahara’s Woman in the Dunes
These notes accompany screenings of Hiroshi Teshigahara’s </em>Woman in the Dunes</a> on February 19, 20, and 21 in Theater 3.</p>
Hiroshi Teshigahara (1927–2001) was a latecomer to the movement known as the Japanese New Wave (like his French counterparts, he began as a film critic), preceded by Susumu Hani, Nagisa Oshima, and Shohei Imamura.
A Few Ideas from the MoMA Design Collection
To the visitor, a museum might appear as a collection of objects. And it certainly is, a collection painstakingly assembled by generations of curators. But intrinsic to MoMA’s curatorial approach is the museum as a collection of ideas, represented by the objects (which convey concepts like abstraction, organicism, and postmodernism) and also communicated though the curator’s selection and grouping of objects. As curators, we are constantly identifying timely concepts worth exploring and representing through MoMA’s collection. Because design is a field often directly engaged with the technology and issues of its time, it demands a contemporary approach and interpretation. Our upcoming exhibition A Collection of Ideas presents several lenses through which MoMA looks at design and the contemporary world—significant areas of research that examine the connection between design and violence; the increasingly important field of interaction design; and the relationship between nature and the built environment, which demands urgent attention and redefinition.

Joris Laarman. Bone Chair, 2006. Aluminum. Manufactured by Joris Laarman Studio (The Netherlands, est. 2006). Gift of the Fund for the Twenty-First Century, 2008. The Museum of Modern Art, New York
“Organic Design,” the first idea explored in this installation, presents the most recent manifestations of a centuries-old quest—learning from nature how to build elegantly, economically, and sustainably. Organic design, influenced by natural forms and processes, has advanced very rapidly in the 21st century. Computer-aided design and 3-D printing technologies have enabled designers to emulate nature’s economies and building methods. Joris Laarman’s 2006 Bone Chair, for example, was designed using three-dimensional optimization software that mimics the generative process of bones to concentrate the object’s mass and strength in the areas that bear the most stress.

Gerhard Heufler and Hans Georg Shiebel. Camcopter S-100 Unmanned Aerial Vehicle. 2004. Carbon fiber and titanium. Manufactured by Schiebel Elektronische Geräte GmbH (Austria, est. 1951).
Gift of the manufacturer, 2006. The Museum of Modern Art, New York
“Design and Violence” (also an online curatorial experiment at designandviolence.MoMA.org) seeks to comprehend the complex impact of design on the built environment and on everyday life, as well as the manifestations of violence in contemporary society. Designers aim to change the world around them—often in fundamental ways—and the consequences can be drastic when they overstep, indulge temptations, adopt abhorrent goals, or even simply err. The Museum’s Camcopter S-100 Unmanned Aerial Vehicle, designed by Gerhard Heufler and Hans Georg Schiebel in 2004, is a drone originally intended for aerial landmine detection and eradication. Drones are design objects that have seen an upsurge in news coverage for applications that range from the hostile (as weapons of warfare) to the benign (as delivery vehicles for consumer products).

Allan Alcorn of Atari, Inc. (USA, est. 1972). Pong. 1972. Published by Atari, Inc. Gift of Atari Interactive, Inc., 2013. Image © 2014 Atari, Inc.

Markus “Notch” Persson of Mojang (Sweden, est. 2009). Minecraft. 2011. Published by Mojang. Gift of Mojang, 2013. Image © 2014 Mojang
“Interaction Design” is another idea represented in the display of eight newly acquired videogames (from 1972’s Pong to 2011’s Minecraft), and by digital icons such as the ubiquitous Google Map Pin. The exhibition’s curator, Paola Antonelli points out that,”Interaction designers build the digital dimension of our lives, choreographing everything from the way we tap the screens of our mobile devices to our exchanges with ATM machines.” Our ever more digital world calls for interaction design that is aesthetically appealing, functionally and structurally ingenious, and innovative in how it approaches technology and anticipates user behavior.
These clusters of objects showcase not only new acquisitions and highlights from MoMA’s collection, but also timely categories of investigation and their representative design forms—new ideas and new approaches for the contemporary age.
Conversations across Cultures: Facilitating Art-Making Workshops with Educators from Korea

Workshop participants create artwork inspired by Andy Warhol and Kim Whanki
Maurizio Cattelan and Pierpaolo Ferrari Bring Toiletpaper to the Table

A scene from MoMA Design Store’s spring catalog cover shoot featuring Seletti Wears Toiletpaper, a suite of dishes, mugs, and tablecloths created by Maurizio Cattelan and Pierpaolo Ferrari for Seletti
This season the MoMA Design Store is pleased to announce the launch of an exclusive new series of artist-produced wares. To celebrate these artistic collaborations we’re going share with Inside/Out readers a behind-the-scenes look at the process of designing these exciting products, and background about the artists involved.
Roman Polanski’s Repulsion
Do You Know Your MoMA? 2/7/14
How well do you know your MoMA? If you think you can identify the artist and title of each of these works from MoMA’s collection—all currently on view throughout the Museum—please submit your answers by leaving a comment on this post. We’ll provide the answers next month (on Friday, March 14).
Finding The Robot
Recently I was watching a 35mm print of a new film acquisition called Vincere (2009), directed by Marco Bellocchio. Vincere tells the story of the rise of Benito Mussolini and Ida Dalser, the woman he kept as his secret lover for decades. At one point in the film, Mussolini pays a visit to the Milan headquarters of the Futurists to view a multimedia art exhibition.
The Poetry of Silence: Jackson Mac Low’s Drawing-Asymmetry

Jackson Mac Low. Drawing-Asymmetry #5. 1961. Ink and colored ink on paper, 8 9/16 x 11 7/8″ (21.7 x 30.2 cm). The Museum of Modern Art, New York. The Gilbert and Lila Silverman Fluxus Collection Gift, 2008. © 2014 The Estate of Jackson Mac Low
If you visit MoMA’s exhibition There Will Never Be Silence: Scoring John Cage’s 4’33”, you will encounter a suite of enigmatic drawings by Fluxus-affiliated poet Jackson Mac Low, comprising swirling letters and seemingly nonsensical combinations of words. Although they seem like meaningless scribbles, the words are actually legible and meant to be read aloud.
Two Films by Ousmane Sembene
These notes accompany a program of films by Ousmane Sembene screening on February 5, 6, and 7 in Theater 3.
Ousmane Sembene (1923–2007) of Senegal is considered “the father of African film,” and the two films in this program are among his earliest works. By the time he came to film, at age 40, he had a checkered past ranging from deep immersion in tribal religion to Communism, and from military service to being a longshoreman in Marseille.
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