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OTHER EXHIBITIONS AND INSTALLATIONS

MoMA Studio: Sound in Space

October 3–November 24, 2013

The Lewis B. and Dorothy Cullman Education and Research Building, Mezzanine

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Thursdays, Saturdays, Sundays 1:00–5:00 p.m., Fridays 1:00–8:00 p.m.

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Held in conjunction with the exhibition Soundings: A Contemporary Score, MoMA Studio: Sound in Space is an interactive space open to all ages that explores sound as a material and as a spatial, sensory, immersive experience. Visitors are not just viewers but listeners who activate their experience through awareness of the interplay between environment and sound. The Studio offers drop-in activities and workshops, talks with collaborating artists, and a range of interactive artists’ projects that explore how the innovations of technology and the re-envisioning of our own physical ability to make sound change the way we communicate and find creative expression. Participating artists include Joe McKay, Angel Nevarez and Valerie Tevere, Carmen Papalia, Scott Snibbe, and Christine Sun Kim.

Download the MoMA Studio: Sound in Space brochure.


Volkswagen of America

MoMA Studio is made possible by a partnership with Volkswagen of America.

Christine Sun Kim, Face Opera, 2013. Photo by Conrado Johns. Courtesy of the artist

Christine Sun Kim, Face Opera, 2013. Photo by Conrado Johns. Courtesy of the artist


Interactive Artist Installations

JOE MCKAY

Light Wave
Designed by artist Joe McKay, Light Wave is a game that consists of 23 floor lamps and two pedestals arranged in an arch formation. Players use foam hammers to hit the pedestals, sending a signal through the lamps. The harder the signal is hit, the faster the signal travels from end to end. If players time it correctly, they can return the signal and prolong the rally. The speed increases each time the signal is hit until there is an eventual winner, and the game resets.


Tweetagraph
Tweetagraph is a telegraph wired and programmed to send Twitter messages instead of telegraphs. Designed by artist Joe McKay, this project seeks to playfully remind the participant that "digital" does not necessarily mean "new" technology. Tweetagraph uses an arduino for interpreting the signal from the telegraph, and processing to translate the code to text and communicate with messages through Twitter.


SCOTT SNIBBE

REWORK_(Philip Glass Remixed) [GLASS MACHINE]
The music of classical composer Philip Glass contains complex mathematical patterns, but their formation can be hard for nonmusicians to understand. Glass Machine distills the factors needed to re-create 1970s music by Glass and makes it accessible to people without formal musical training through a direct visual interface. In this app for iPad, the distance from the dots to the center of the circular graphic projection corresponds to the notes; longer lines correspond to higher notes. By moving and pinching the colored discs, one can create an infinitude of combinations of notes and polyrhythms. Users can also change the tempo, filter, and instrument. Glass Machine lets you create music inspired by Philip Glass’s early work by simply sliding two discs around side-by-side, almost like turntables. Select different instruments—from synthesizer to piano—and generate polyrhythmic counterpoints between the two melodies. The REWORK_ app features interactive audiovisual mixes by critically acclaimed musicians and remix artists including Beck, Tyondai Braxton, Amon Tobin, Cornelius, Dan Deacon, Johann Johannsson, Nosaj Thing, Memory Tapes, Silver Alert, My Great Ghost, and Peter Broderick.


ANGEL NEVAREZ AND VALERIE TEVERE

An Exothermic Revolution
Rhythmic and tonal forms collide with one’s cardiovascular system in this new work by Angel Nevarez and Valerie Tevere. It’s aerobic, it’s music, it’s phenomenological—a manifestation of perception through the body in motion. An Exothermic Revolution invites participants to ride a stationary bicycle to control the speed of sound emanating from a limited-edition LP revolving on an attached turntable.


Share the Sounds of Your World

Discover and record sounds during your visit to MoMA Studio, the Museum galleries, or elsewhere as you go about your day.

At MoMA:

  • What sounds do you hear as you walk through the Museum?
  • What sounds do you hear while you engage with the installation projects in MoMA Studio?

In your world:

  • What are the sounds of your day? Capture the sounds of your kitchen and its appliances, of chewing and eating, of conversations, of your street or a nearby park or garden, of a dog barking or a bird chirping.

Everywhere:

  • Think of each movement you make. What are the sounds associated with it?
  • Observe how the sounds around you change. How are they different inside and outside?

Make a field recording and submit it to us via our Soundcloud DropBox, where people around the globe can share the sounds of their environment. Be sure to tell us where you recorded it by entering the location in the description field, or if you use the Soundcloud app (iOS or Android), you can add your location directly to the recording. You don't need a Soundcloud account to submit. Click the button below to get started.

Send us your sounds

Selected recordings will be added to our sound map.

Thanks for contributing to MoMA Studio's Sound Map!