Launching on February 15, post is an extension of research happening in The Museum of Modern Art’s C-MAP (Contemporary and Modern Art Perspectives in a Global Age) research initiative, which began in 2009. Read more
Posts tagged ‘Digital Media’
Exploring sound and space with the MoMA Studio: Common Senses Sound Map
Sound and space are closely linked. Our ears help define our surroundings by picking up on spatial clues in reflected sound waves. This innate ability to situate ourselves in our soundscape was probably more overtly useful in the days before electricity, when we had to rely on our ears to alert us to danger our eyes could not detect. There is, however, a movement in the visually impaired community to cultivate this ability Read more
The Language of Objects

Kacie Kinzer, Interactive Telecommunications Program, Tisch School of the Arts, New York University. Tweenbots. 2009. Cardboard, paper, ink, batteries, motor, and wheels. Photo Credit: Kacie Kinzer
Many serious and portentous things could be said about the exhibition Talk to Me. I don’t intend to say any of them. Read more
Hacking the Solari

Hacked Solari di Udine flight board
One of the aspects I like most about working in the Digital Media department is building exhibition subsites, the online complements to our gallery exhibitions. We don’t build all our subsites in-house; many are handled by outside design firms. In the case of Talk to Me Read more
The Real and the Virtual Art Museum
So much of the press and discussion around the Google Art Project has focused on comparing the experience of the virtual gallery with the real, in-person experience. The question seems to be, will the Google Art Project replace or somehow despoil the experience of the museum visit? But I think this commentary overlooks an important part of the Google Art Project: the way it allows users to—in a way—remix and share their experience of so many great works of art. Read more
Today: A Live-Streaming Walkthrough of the Counter Space Exhibition

Nathaniel Longcope and Aidan O’Connor test out the live stream
As video-streaming technology becomes more ubiquitous, we’ve been antsy to try a walkthrough of an exhibition at MoMA. Department of Architecture and Design curator Juliet Kinchin and curatorial assistant Aidan O’Connor have been brave enough to be the first.
Warhol Is Boring, and That’s Great
“I like boring things.” – Andy Warhol
As we prepared for the Andy Warhol: Motion Pictures exhibition, we struggled with how to create an online experience for the exhibition. Our colleagues in Graphic Design came up with a simple and elegant idea: a site where people could submit their own “screen tests” in the style of Warhol’s iconic works, and view others’ submissions. The site is live at MoMA.org/screentests. Read more
MoMA AB EX NY iPad App: From the Team
With the recent launch of the MoMA AB EX NY app for the iPad, and the new update just released with additional content, we thought we’d take a moment to talk with various members of the team involved. First up, we have Deep Focus, who designed and programmed the app. We spoke with CEO Ian Schafer; lead developer Jason Garrett; group creative director Ken Kraemer; associate art director Dave Kroner; and senior interaction designer Dave Irons. Read more
It Takes a Village to Create an Exhibition…App

If you’ve followed this blog for a while, you may already have the sense that a lot of people are involved in putting together an exhibition. Curators, preparators, conservators, exhibition designers, registrars, security, and others all have critical roles to play in what you see at the Museum. But what happens when you take the same approach when putting together an exhibition app? Read more
Fall Harvest Online

The end of summer often means time to go back to school. For those of us at MoMA, it also means a slew of new exhibitions. And this fall we have quite a bounty, many of which are accompanied by a special online feature. For today, we present five websites for five exhibitions: Read more











