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January 16, 2014  |  Collection & Exhibitions, Design
Mine Kafon: Design Demines
Massoud Hassani. Mine Kafon wind-powered deminer. 2011. Bamboo and biodegradable plastics, 87 x 87 x 87" (221 x 221 x 221 cm). Gift of The Contemporary Arts Council of The Museum of Modern Art. Photo by Rene van der Hulst

Massoud Hassani. Mine Kafon wind-powered deminer. 2011. Bamboo and biodegradable plastics, 87 x 87 x 87″ (221 x 221 x 221 cm). Gift of The Contemporary Arts Council of The Museum of Modern Art. Photo by Rene van der Hulst

Massoud Hassani’s wind-powered land minesweeper, the Mine Kafon, was inspired by the handmade toys from his childhood growing up in the desert north of Kabul, Afghanistan. As a boy, Hassani and his brother would fashion small paper toys to roll in the wind, racing them across the local fields. Read more

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Introducing Young Frank, Architect
Cover of <i>Young Frank, Architect</i>

Cover of Young Frank, Architect, published by The Museum of Modern Art

Young Frank, Architect, MoMA’s first storybook for kids ages three to eight, follows the adventures of Young Frank, a resourceful young architect who lives in New York City with his grandfather, Old Frank, who is also an architect. Young Frank sees creative possibilities everywhere, and likes to use anything he can get his hands on—macaroni, old boxes, spoons, and sometimes even his dog, Eddie—to creates things like chairs out of toilet paper rolls and twisting skyscrapers made up of his grandfather’s books. But Old Frank is skeptical; he doesn’t think that’s how REAL architects make things.

One day, donning matching bow ties, straw boater hats, and Le Corbusier-inspired glasses, they visit The Museum of Modern Art, where they see the work of renowned architects like Frank Gehry and Frank Lloyd Wright. And they learn that real architects do in fact create wiggly chairs, twisty towers, and even entire cities. Inspired by what they see, Young Frank and Old Frank return home to build structures of every shape and size: “tall ones, fat ones, round ones, and one made from chocolate chip cookies.”

Spread from <i>Young Frank, Architect</i>

Spread from Young Frank, Architect

Spread from <i>Young Frank, Architect</i>

Spread from Young Frank, Architect

Spread from <i>Young Frank, Architect</i>

Spread from Young Frank, Architect

Written by award-winning children’s author and illustrator Frank Viva, a frequent cover artist for The New Yorker whose previous books include Along A Long Road and A Long Way Away, Young Frank, Architect is an inspiration for budding architects as well as a lesson for those who think they’ve seen everything. With its rich color palette of grays, olives, ambers, and cream (it’s printed using nine colors instead of the usual four), it’s a great introduction to MoMA’s diverse architecture and design collection, which includes surprising objects like Arthur Young’s helicopter in addition to furniture and architectural models.

Young Frank, Architect is a MoMA Exclusive for the month of August, meaning it’s available only at the MoMA Stores now through its wide release in September. Snag a copy and spend the dog-days of August exploring architecture. What will it inspire you to build?

To see more of Young Frank’s adventure, check out our video book trailer below.

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June 28, 2013  |  Collection & Exhibitions, Design
Video Games: Seven More Building Blocks in MoMA’s Collection
Ralph Baer. Magnavox Odyssey. 1972. Manufactured by Magnavox

Ralph Baer. Magnavox Odyssey. 1972. Various materials. Purchase

Quite a lot has happened since we announced the first 14 video games to enter the MoMA collection, seven months ago. Read more

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June 13, 2013  |  Collection & Exhibitions, Design
The Hungarian Avant-Garde, 1921–25

On any given day, The Abby Aldrich Rockefeller Print Room may be full of studio art students viewing contemporary screenprints, art history students researching works for their term papers, or curators from other institutions planning exhibitions. Read more

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Little things making BIG things happen in the MoMA Store Windows
The completed window at MoMA Stores midtown NYC location.

Completed window at the MoMA Design Store midtown Manhattan location

The MoMA Stores have devoted our New York retail windows to feature a very special little product, a product “big enough” to be included in the Museum’s own design collection. The windows include larger than life-size objects that flicker, move, and spin through the technology of littleBits, tiny circuit boards with specific functions engineered to snap together with magnets. Read more

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April 8, 2013  |  Behind the Scenes, Design
One Typeface Fits All at MoMA

Although there are a million typefaces to choose from, MoMA Design Studio chose to only use one typeface for the majority of The Museum of Modern Art’s exhibition identities. Why?

MoMA Gothic typeface. Typeface designed by Matthew Carter

MoMA Gothic typeface. Typeface designed by Matthew Carter

At MoMA, we are tasked to design roughly 40 different title walls each year to accompany a wide variety of exhibitions. To manage workload, we made the decision four years ago to have two-thirds of the workload “templatized” by sticking to one typeface—our house font, MoMA Gothic (which is based on Franklin Gothic)—for all collection rotations. Read more

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March 21, 2013  |  Collection & Exhibitions, Design
Coding a Title Wall

It’s always exciting to try new things as part of MoMA’s graphic design team. In the case of Applied Design, the new Department of Architecture and Design exhibition curated by Paola Antonelli and Kate Carmody, we got to challenge ourselves by using technology featured in the show to program a moving, dynamic title wall. Read more

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February 11, 2013  |  Design
Getting to Play at Work

When MoMA’s graphic design team first started working on the newest MoMA Art Lab, I already knew how successful the designs for past Labs had been (and was kind of intimidated to work on one). Unlike most of the exhibitions we work on, the Labs are interactive spaces where kids and families can explore and play while learning about art hands-on. Read more

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November 29, 2012  |  Collection & Exhibitions, Design
Video Games: 14 in the Collection, for Starters

Now on View!

We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, now installed for your delight in the Applied Design exhibition the Museum’s Philip Johnson Galleries, features: Read more

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October 16, 2012  |  Design
A Paean to the Phases of the Moon

Irwin Glusker. 2013 Phases of the Moon Calendar. 2011

Since time immemorial the curious have gazed at the ever-changing shape, color, and size of the moon and wondered. The luminous, celestial orb has inspired songs, myths, poetry, and art for thousands of years, and, as we now know, is responsible for the life-enriching tides of the oceans. Read more